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 PBF: BSG #001 - So Say We All

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Admin
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PBF: BSG #001 - So Say We All - Page 8 Empty
PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptySun Dec 21, 2014 11:29 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

Space sectors around Galactica almost clear! Just one wounded basestar left.. Great shooting!

Turn 2-3 Felix Gaeta

PBF: BSG #001 - So Say We All - Page 8 Bsg_0022

Gaeta please post your Movement and Action when ready.

Please let me know if you notice any errors on the board.
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LoganBubb

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptySun Dec 21, 2014 11:54 pm

PBF: BSG #001 - So Say We All - Page 8 Pic878731_md

Woah, woah, woah! Okay, two things that have to be said:

Apollo, you know you didn't have to play any cards into that Skill Check because we were trying to conserve them for a more dangerous Crisis, right?

More importantly,Roslin.... just... what just happened?? You had Support the People, and you didn't think to use it for the Crisis? You know that both Tigh and I could have picked up 2 cards each from a Skill Deck of our choice, meaning we could have drawn cards from Politics AND Leadership to make sure you didn't have to use all your cards? Not only that, but you also had Declare Emergency, which could have been played in the event our initial attempt didn't make it? That's very well played from a Cylon perspective: to convince us to take a resource hit when you wouldn't have even had to sacrifice all your cards in the end...

Guys, how do you feel about this? I'm not okay with it...
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 1:06 am

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

Attn: Rule Modification - Cylon Ship Activation

As you have noticed, since the Basestar Raider Bay has been damaged it has not been able to launch any raiders or heavy raiders. There is a "crippled" basestar strategy online that causes an issue when using the CFB and I see it here and don't like it.

Going forward from this moment.. when Raiders or Heavy Raiders are activated and cannot be launched by basetsars on to the main game board, they will be placed on the CFB and the Cylon Fleet Pursuit marker will be advanced by 1.

Thank you for your cooperation Galactica

EDIT: This is no fault of your own. It's just a game mechanic with a bit of a loop hole.

Things are about to get more interesting..
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 8:45 am

Yeah that was a poor move x-prez
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Psykhe

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 12:58 pm

PBF: BSG #001 - So Say We All - Page 8 Pic544209_md

You're right. I could have played Support the people. Playing it weakens me even more though as it means that I have to Ross away a card that would be far more powerful in a skill check and leave me with one less card at the end.

I did give a CO that would have used Declare Emergency if it would have made a difference.


And I'll remind you that I have already willingly chosen to empty most of my hand and cripple myself to save you from losing resources and taking fire.


Last edited by Psykhe on Tue Dec 23, 2014 6:35 am; edited 1 time in total
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 1:08 pm

interesting. You didn't say "save us"
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LoganBubb

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 6:15 pm

PBF: BSG #001 - So Say We All - Page 8 Pic878731_md

Admin, I don't agree with the rule modification. We're already having a hard time passing Skill Checks, and the fact we'll be jumping soon and/or destroying the Basestar, thus causing a fresh one to spawn in upcoming turns, is sufficient challenge for us. We don't need this to be any harder.

Roslin: I'm not convinced. You are staying on the chopping block. We've just lost a second consecutive Crisis and you haven't provided a satisfactory argument. Having no cards to play into a Skill Check is a good excuse for a Cylon to avoid suspicion. In this case, Support the People would have given Tigh and me cards to play, meaning you wouldn't have necessarily had to play your "powerful" card. I think you know the game well enough to have taken that into consideration.

Admiral Tigh, I need your help making a decision. Should I:
1. Try to destroy the Basestar to prevent it from firing on us?
2. Go to Main Batteries to (depending on a Skill Draw) get XO'ed to repair them?
3. Go to Engine Room to get XO'ed to treat next Crisis as advance in Jump Track (I would not necessarily be blindly wasting two cards)
4. XO Apollo to gain Morale and see what else he can do?

I would like to point out I have strategy in place to support likelihood of any option succeeding, but those specified as such would only work if I get XO'ed.

Please advise, Admiral!
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 6:23 pm

Gaeta how would you do 3 and 4.   Save repairs for Galatica and dont worry about the basestar.  if we dont jump by my turn i plan on going to research lab to collect more cards
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LoganBubb

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 6:29 pm

PBF: BSG #001 - So Say We All - Page 8 Pic878731_md

I acknowledge what you said about saving repairs for Galactica, but I find Main Batteries to be extremely useful. Moving on...

Apollo mentioned he has a way to boost Morale. As for #3, I would be able to scout ahead to see whether Engine Room is really necessary for that turn versus blindly wasting two cards.
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 6:38 pm

Go with #3. A second turn for Apollo wont do very much while he is in space
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LoganBubb

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 6:41 pm

PBF: BSG #001 - So Say We All - Page 8 Pic878731_md

I move to Engine Room and play 2-Consolidate Power (Politics) to draw two Engineering cards.
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 8:43 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

Gaeta, the rule involving Cylon Activation as previously mentioned will be tested in this game. We are playing with the CFB for a reason!

Sorry Bub
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 8:50 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

2 Engineering cards sent to Gaeta
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 8:58 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

A lot of shenanigans during the last hour around Galactica.. Someone has got to be living with a guilty conscience. The truth hurts, but it's better to know the truth than to live a lie. Or it could all be just a big coencidence! Either way, we stay strong and get through this together.. for the fleet! So Say We All!!

Crisis

Guilty Conscience 7YG

This is a SKILL CHECK, now is the time to PASS on all interrupts! OR Play cards (see below)

Looking for Investigative Committee,
Scientific Research,
and/or ONE of the following: Support The People, At Any Cost, Guts And Initiative or Jury Rigged.

Please DO NOT post how many cards you will play into the Skill Check just yet,  Thanks!

Apollo: PASS
Roslin: PASS
Gaeta: PASS
Tigh: PASS (no cards)


Last edited by Admin on Tue Dec 23, 2014 9:36 am; edited 3 times in total
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 9:02 pm

PBF: BSG #001 - So Say We All - Page 8 Pic1263085_md

Pass on everything  i have no cards


Last edited by HardSix on Mon Dec 22, 2014 9:02 pm; edited 1 time in total
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Coraon

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 9:02 pm

PBF: BSG #001 - So Say We All - Page 8 Pic1263090_md

pass on interrupts

I don't think I have anything to add at this point.
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyMon Dec 22, 2014 9:09 pm

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Its pretty much worth just letting this one go
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LoganBubb

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 12:25 am

PBF: BSG #001 - So Say We All - Page 8 Pic878731_md

Pass on interrupts

Admiral, I would rather throw in three cards and beat this than lose them randomly, especially since with our luck, I'll lose my best cards. The only problem is... I'd need Roslin to beat this. I can contribute a solid, moderate value, but I would need Roslin to cover the other portion: another moderate value, to be safe. It could be a chance for her to redeem herself. I really don't want to lose the useful cards I have.
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Psykhe

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 6:34 am

PBF: BSG #001 - So Say We All - Page 8 Pic544209_md

Pass on interrupts.

I can offer some moderate help since I actually have cards this time around.
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HardSix

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 9:07 am

Here is my thinking. The value of your three random cards will probably be equal to the cardd that will need to be played to gaurantee success. And if it fails you will still have to lose even more cards. Saving Roslins cards for a more crucial crisis where we could lose population or fyel is more vital than three cards
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 9:38 am

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

Everyone passes on interrupts!

Apollo you are up, will you play cards into the Skill Check?


Crisis

Guilty Conscience 7YG

Destiny: 2 cards

Apollo: PASS
Roslin: 1 card
Gaeta: 3 cards (max 3)
Tigh: PASS - No cards


Last edited by Admin on Tue Dec 23, 2014 3:22 pm; edited 3 times in total
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Coraon

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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 9:49 am

PBF: BSG #001 - So Say We All - Page 8 Pic1263090_md

I pass on adding cards

Sorry guys I don't have the cards to help here.
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 3:43 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

Crisis

Guilty Conscience 7YG

Shuffle and Reveal:

2-Evasive Maneuvers
1-Executive Order
1-Executive Order

3-Preventative Policy
5-Investigative Committee

4-At Any Cost


Result: 14 - 2 = 12
PASS!

No Effect

Heavy Raiders Activate. A Heavy Raider is placed in sector 2 of CFB. Pursuit Marker advances to Red-1

Jump Prep track advances to Blue-2

Admiral Tigh draws 3 Tactics and 2 Leadership for his Receive Skill Steps
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 3:47 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

Everything is stable again within the fleet.. for now at least

Turn 2-4 Admiral Tigh

PBF: BSG #001 - So Say We All - Page 8 Bsg_0025

Admiral Tigh, please post your Movement and Action when ready.

Please let me know if you notice any errors on the board.


EDIT: This image has been updated to after Admiral Tigh's Action Step


Last edited by Admin on Tue Dec 23, 2014 5:57 pm; edited 2 times in total
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PostSubject: Re: PBF: BSG #001 - So Say We All   PBF: BSG #001 - So Say We All - Page 8 EmptyTue Dec 23, 2014 4:35 pm

PBF: BSG #001 - So Say We All - Page 8 Pic547394_md

BY CO: Admiral Tigh moves to Reserach Lab and draws an Engineering card
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